#pragma once

#include "lg_def.h"


typedef struct {
    int ok;
}LGConfig;

typedef float LGFloat;

#define lgCos(X) cos(X)
#define lgSin(X) sin(X)

#define LGOBJ_CHILD_CACHE		8

#define LGSHADER_MAX_SOURCE		8
#define LG_MAX_UNIFORM	        32

#define LGCTX2D_CMD_CAP         128